Cyclone RP

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 1 
 on: November 24, 2018, 04:01:00 PM 
Started by Jack - Last post by Jack
Welcome!
As a short preface, Cyclone RP is dedicated to providing an enjoyable experience to all people on all servers. I personally believe many servers and their staff spend far too much time watering down their respective core gamemodes, or strangling people with "Red tape," if you will. This oftentimes kills player creativity and limits the possible fun. As such, the rules for this server will be kept short and sweet, and follow one core guideline: common sense. That being said, rules ARE important as they provide a basis to keep the game running as it is intended, and stop certain players from ruining the experience for everyone else.

If you're new to TTT, please read this section, otherwise, skip to our short rule list below.
Trouble in Terrorist Town (TTT) is a classic gamemode in which players take part in one of three roles, Innocent, Traitor, or Detective. The purpose of the gamemode is for traitors to use a mixture of stealth, guile, cunning, or a variety of other skills and tools to eliminate all of the other innocents and detectives. They can act alone or work with other traitors to do so, however they are outnumbered, so they should always make each action carefully. During this time, it is up to the innocents and detective(s) to discover who the traitor(s) are using the evidence they find on dead bodies, or by carefully watching the actions of other players. Though it is the job of the Innocents to find the traitors, it is ultimately up to the traitors to move the match forward to eliminating the other players. In game, pressing the [F1] key will open a more in depth guide to the gamemode.

Rules:
1. Do not RDM, that is, don't kill anyone unless you have sufficient evidence to make you believe they are the traitor.
2. Do not Ghost, that is, don't tell someone through out of game means information that is relevant to the current game.
4. Do not use pornographic or overly violent sprays.
5. Do not threaten the server.

That's pretty much it. These basic rules keep the gamemode running as intended, without being particularly strict or restrictive. So YES, that means that:

-Throwing harmful explosives as an innocent is not against the rules, but don't expect help from an admin if someone kills you for throwing an incendiary at them.

-Disrespect/Name-calling/Teasing is allowed. Don't overdo it, but calling an admin a bitch is not punishable.

-Racism/Sexism/Antisemitism is allowed in joking contexts, even if the joke isn't funny. But if we think you actually belong in these categories don't expect us to treat you well.

-Hitting people with props is allowed, even if you are innocent. If you HURT someone with a prop, don't expect admin help if they gun you down.

These rules are subject to alteration at any time by the server owner or me.

 2 
 on: November 04, 2018, 12:02:16 PM 
Started by Shzac - Last post by Jack
nah nigga

 3 
 on: October 30, 2018, 11:33:14 PM 
Started by Shzac - Last post by The Serial Tickler
 >:(

 4 
 on: October 30, 2018, 09:20:29 PM 
Started by Gerald - Last post by Gerald
Below is the format required to be followed for any and all staff applications, any applications that do not follow this format will be denied. Please place all completed applications in the "Helpdesk" tab.

What is your in game name?


What is your SteamID?


What position are you applying for?


Why do you think you should receive this position?


What prior experience do you have as a staff member on gmod?


Do you believe you understand all of the rules of the server and are you willing to enforce them by whatever means you deem necessary as a staff member?



 5 
 on: October 25, 2018, 10:15:44 PM 
Started by Shzac - Last post by Shzac
talk my children

 6 
 on: October 25, 2018, 10:14:46 PM 
Started by Shzac - Last post by Shzac
The map has changed back to the original downtown that everyone knows and loves.

 7 
 on: June 30, 2017, 04:04:51 PM 
Started by jackpm_ - Last post by jackpm_
The Playable Piano mod adds a piano with notes mapped to the keyboard to the game, and I've spent many hours learning songs with it. It's actually what made me start playing the actual piano. To go along with the Club owner job, the Pianist can provide entertainment for events or host concerts.

https://steamcommunity.com/sharedfiles/filedetails/?id=104548572

 8 
 on: April 04, 2017, 05:50:42 PM 
Started by GlaceonQueen - Last post by GlaceonQueen
And if I remember correctly the way we setted it up i first had it all of wood stuff then you said go make another one so about 100 meter blocks away i built ANOTHER checkpoint maade out of fences and then aLOT of concrete barriers

 9 
 on: April 04, 2017, 05:36:48 PM 
Started by GlaceonQueen - Last post by GlaceonQueen
In reply to what you said, well a checkpoint yeah sure but what if it was one that was there to last and not be raided and destroyed? Like build an actual wall around things and setup 2nd floors, the fort thing was a bit a humor there as a joke not to be taken seriously as a fort but as like you have checkpoints irl that are border control checkpoints and those checkpoints are there to stay as a "fort" but like last night like we had that fort setted up, doing that same thing over and over again wouldn't that be allowed?

 10 
 on: April 04, 2017, 05:15:00 PM 
Started by GlaceonQueen - Last post by Caveman
While I like the ideas you presented, I feel that a "fort" is a bit much and there is no reason to block a road with a fading door when we have a perfectly good spike strip. I think that a road block should look more like something that a cop just set up with the items in his or her truck. barriers and traffic cones should suffice. You may block one lane with a barrier and use the spike strip to control traffic. Also, road blocks must have sufficient warning such as a sign up the road or your cop car with it's lights on.

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